﻿/// <summary>
/// C#关键字
/// </summary>
public enum enESF_CSharpKeyword
{
    /// <summary>
    /// private关键字
    /// </summary>
    [ESF_AliasTooltip("private")]
    privateKeyword,
    /// <summary>
    /// public关键字
    /// </summary>
    [ESF_AliasTooltip("public")]
    publicKeyword,
    /// <summary>
    /// protected关键字
    /// </summary>
    [ESF_AliasTooltip("protected")]
    protectedKeyword,
    /// <summary>
    /// override关键字
    /// </summary>
    [ESF_AliasTooltip("override")]
    overrideKeyword,
    /// <summary>
    /// void关键字
    /// </summary>
    [ESF_AliasTooltip("void")]
    voidKeyword,
    /// <summary>
    /// internal关键字
    /// </summary>
    [ESF_AliasTooltip("internal")]
    internalKeyword,
    /// <summary>
    /// type关键字
    /// </summary>
    [ESF_AliasTooltip("type")]
    typeKeyword,
    /// <summary>
    /// new关键字
    /// </summary>
    [ESF_AliasTooltip("new")]
    newKeyword,
    /// <summary>
    /// UnityEngine.Object关键字
    /// </summary>
    [ESF_AliasTooltip("UnityEngine.Object")]
    unityEngineObjectKeyword,
    /// <summary>
    /// System.Object关键字
    /// </summary>
    [ESF_AliasTooltip("System.Object")]
    systemObjectKeyword,
}
